Ted Knutson says, Roland Chang has a chance to be the first holder of both Vintage and Legacy World Champ titles and not only that, if he wins here, he will hold both at the same time (for a day, anyway…call it the Roland Slam). Thomas Lee is also a notable Vintage player, sporting at least one StarCityGames.com Power 9 Top 8 on his resume. Both players kept their openers and they were off. Cabal Therapy from Lee met a Brainstorm in response, with Chang protecting Force of Will. The Therapy whiffed on Mongrel, revealing two Wooded Foothills, Brainstorm, Arrogant Wurm, Basking Rootwalla, Deep Analysis, and Aquamoeba. Chang cast the ‘Moeba on his turn and then protected it from Innocent Blood with Basking Rootwalla. Living Wish from Lee resolved, giving him City of Brass, and perhaps indicating that he already had Gamekeeper in hand. Read more.
Magic The Gathering: 2006 Legacy Championship
August 25, 2006 at 7:59 am (TCG)
Tags: Magic The Gathering, TCG
Magic The Gathering: 2006 Vintage Championship
August 24, 2006 at 7:15 am (TCG)
Tags: Magic The Gathering, TCG
Ted Knutson says, so you want some Gen Con Vintage coverage, do ye? Alright then, I’ll give ye just that. However, a warning before we get started – this here coverage is not for the faint of heart. In peaceful times, Vintage players had a gentlemen’s agreement that they just don’t play many combo archetypes against each other. At Gen Con, that agreement was broken, and subsequently very broken things did happen. Blood was spilled. Women went screamin’ in the streets, and children who witnessed the carnage will have nightmares for years ta come. If you are the type of player who likes your Magic delivered at a leisurely pace, with lots of attackin’ and blockin’ and “by your leave” polite interactivity between players – well this ain’t the article for you. However, if you be the type of person that likes gruesome, kill-you-before-you’ve-laid-your-second-land action that leaves opponents gutted with their life and blood spillin’ on the floor… well maybe we’ve got somethin’ fer ye. Strap in my friends – it’s goin’ ta be a rough ride. C-c-combos a-comin’! Read more.
Heralds of Galactus Preview: Rogue, Total Transformation
August 22, 2006 at 6:39 am (TCG)
Tags: TCG, VS System
Rian Fike says, Rogue, Total Transformation is the most thrilling kind of card. I am swelling with pride from the honor of introducing it to you. It has intense artwork that perfectly conveys the uncontrollable nature of Rogue during that period of her life. It gives the X-Men team affiliation a reason to go green while providing them with a solid concealed—optional 6-drop. Whether on offense or defense, no one will want to get stunned by this gal. Sure, it will be a gamble. Every opponent will try to play around the total transformer. Fetching all the other copies of the character she stuns out of the deck beforehand would make her mimicry moot. She will need to be included in a strategy that allows the game to go into the later turns, as her power will be most precious against larger victims. The character card that Rogue stuns and becomes may remain in play. This will create some insane mirror matches that could never take place without her. Read more.
Heralds of Galactus Preview: Time Thief
August 18, 2006 at 6:03 am (TCG)
Steve Garrett says, Time Thief does exactly what the name says. It allows you to go ahead in time and search your opponent’s deck (which is a pretty powerful ability in its own right), then steal something that he or she is relying on for later. For example, the Villains United / X-Statix deck generally runs only one copy of its later turn characters. Time Thief will let you delve into the deck to remove that problematic Spider-Man, The Amazing Spider-Man or the oh-so-scary Imperiex. One thing that I particularly like about this card is that despite its “only if you control . . .” restriction, there are very few downsides to it. As a 3 threshold plot twist, you can play it early enough to stand a reasonable chance your opponent hasn’t already drawn the cards you’re after. Also, you don’t have to target a card in particular. This means that you don’t have to have any foreknowledge of the deck you’re facing. You can play the card, search through your opponent’s deck (making mental notes as you go), and then just pick any randomly powerful card that you see. I’ve always enjoyed using cards like Alistair Smythe, but you have to be very sure about the deck your opponent is running. Time Thief doesn’t require anything like that kind of effort. Read more.
Heralds of Galactus Preview: Creation of a Herald
August 11, 2006 at 8:44 am (TCG)
Andrew Yip says, as lead designer for the Heralds of Galactus expansion, I have the unique privilege of bringing you the first preview for one of the most anticipated Vs. System sets ever released. When design for Heralds began, there seemed to be an infinite number of ways to approach the set. Aliens, humans, and heroes of all shapes and sizes vied for what limited set space there was, and countless new mechanics twinkled into and out of my mind so fast that I surely remember but a small fraction of them today. After all considerations, pretty much everything and everyone was jammed in, making Heralds one of the most mechanic- and team-heavy sets ever released. Starting today, previews will appear across the Internet introducing each new mechanic and highlighting each new team. Strap in and prepare to absorb it all so that nothing catches you unaware come Sneak Preview day. Read more.
Metagame.com: Versus System Year Four
August 10, 2006 at 5:00 am (TCG)
Mike Hummel says, everyone knows about all the good stuff that’s coming out later this year, right? First up there’s the Heralds of Galactus expansion. Though it releases to the public in early September, you’ll be able to get a Sneak Preview of the set on August 26. If you can’t wait until then, look for lead designer Andrew Yip’s first preview article this Friday on Metagame.com. Following that in late October are the annual Collector Sets. This year’s version will feature cards and content from the Infinite Crisis and Heralds of Galactus expansions. They’re nearly identical in format from last year’s release, and will include 2 metal deck tins, 4 booster packs, 6 variant Extended Art promo cards, and, for the first time, 130 Vs. System card sleeves. All of the above goodies come housed in a nifty magnetically sealed long box carrying case. Read more.












