VS System Update: Jeff Donais

PhotobucketJeff Donais says, we had a solid year for 2006, with high-quality products. Vs. System is consistently the 3rd or 4th best-selling TCG in the world, which is no easy task. My prediction is that we’re in this slot to stay—getting higher than this is not realistic, and we won’t get too much lower. However, Vs. System in 2006 wasn’t as strong as in 2005 or 2004. It’s clear that we need to focus on getting new people to play the game in order to build a strong future for Vs. System and avoid the natural attrition that any TCG encounters. In addition to recruiting new players, we need to keep developing the best sets and programs possible to keep our current loyal players excited about Vs. System. Read more.

Marvel Team-Up Preview: Big Leagues

PhotobucketAdam Prosak says, attack up the curve with a character and play an ATK pump. Bash down the curve with another, and play an ATK pump when your opponent plays a DEF pump. Cause breakthrough with your last attacker by playing even more ATK pumps. Vs. System revolves around combat. Given that you’re reading this article, you probably either enjoy Vs. or are a crazed fan of yours truly (or my mom). I’ll just assume you’ve played Vs. System before today, which means combat is not a foreign concept to you (Mom, Vs. revolves around combat—just thought I would let you know). If you’re going to be in combat, it sure would be nice to have the numbers always work in your favor. In other words, you’d like for your character to always stun the opponent’s character; hence, ATK pumps are good. Read more.

Legion of Super Heroes Preview: Mobilize

Dave Humpherys says, this is undoubtedly one of the most powerful character search effects we have printed to date. It is also your first hint at our slightly increased focus on what it means to be on a team. It is probably unnecessary for me to speak about the virtues of searching your deck for a character, so I’ll just focus on the ways in which this card is distinct from past effects. First off, Mobilize makes you play it honest. Each and every character you have in play must share an affiliation with the character card you are getting. This means it will find a home only in mono-team decks or decks that are reliably teaming-up their characters. As a consequence of this, it also requires that you have at least one character in play. This means that it will not help you reliably play your 3-drop character unless you are also sure to include a number of smaller characters to set the stage. Read more.

Deck Analysis: Child Lock, Part 5

Graham Van Leeuwen says, the biggest story of $10K Sydney was Kakarot Turker’s Child Lock deck. Turker said that he intended to call his deck “Clock” (Child + Lock = Clock) but felt that it was too generic. The common name for his deck is Ten Team Child Lock, shortened to Ten Team by other players. Ten Team is a burn deck that plays numerous search effects to create a giant toolbox of character and non-character cards alike. By using Flamethrower and Melissa Gold ◊ Screaming Mimi, Ten Team can easily end the game without ever engaging in combat. Read more.

Breaking Ground: Crisis on Infinite Earths

Michael Barnes says, there can be little argument that Dr. Doom is one of the most influential characters in competitive Vs. System play. In all four Pro Circuits in which Marvel Origins has been legal, Dr. Doom has seen play in at least one deck in the Top 8. And in two of these Pro Circuits, PC: Indy 2004 and PC: Los Angeles 2005, a deck that featured Doom won the whole thing. Perhaps most importantly, Dr. Doom was the centerpiece character for three different decks that have seen Day 3 success in Golden Age PCs: Mono Doom, Common Enemy, and New School. Suffice to say, no other character has played such a pivotal role as an engine for powerful Vs. System decks as successfully as the Lord of Latveria has. Read more.

Magic The Gathering: 2006 Legacy Championship

Ted Knutson says, Roland Chang has a chance to be the first holder of both Vintage and Legacy World Champ titles and not only that, if he wins here, he will hold both at the same time (for a day, anyway…call it the Roland Slam). Thomas Lee is also a notable Vintage player, sporting at least one StarCityGames.com Power 9 Top 8 on his resume. Both players kept their openers and they were off. Cabal Therapy from Lee met a Brainstorm in response, with Chang protecting Force of Will. The Therapy whiffed on Mongrel, revealing two Wooded Foothills, Brainstorm, Arrogant Wurm, Basking Rootwalla, Deep Analysis, and Aquamoeba. Chang cast the ‘Moeba on his turn and then protected it from Innocent Blood with Basking Rootwalla. Living Wish from Lee resolved, giving him City of Brass, and perhaps indicating that he already had Gamekeeper in hand. Read more.

Magic The Gathering: 2006 Vintage Championship

Ted Knutson says, so you want some Gen Con Vintage coverage, do ye? Alright then, I’ll give ye just that. However, a warning before we get started – this here coverage is not for the faint of heart. In peaceful times, Vintage players had a gentlemen’s agreement that they just don’t play many combo archetypes against each other. At Gen Con, that agreement was broken, and subsequently very broken things did happen. Blood was spilled. Women went screamin’ in the streets, and children who witnessed the carnage will have nightmares for years ta come. If you are the type of player who likes your Magic delivered at a leisurely pace, with lots of attackin’ and blockin’ and “by your leave” polite interactivity between players – well this ain’t the article for you. However, if you be the type of person that likes gruesome, kill-you-before-you’ve-laid-your-second-land action that leaves opponents gutted with their life and blood spillin’ on the floor… well maybe we’ve got somethin’ fer ye. Strap in my friends – it’s goin’ ta be a rough ride. C-c-combos a-comin’! Read more.

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